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Assiduity
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This
one was written in 1984 (if you load it and type "list-60" you see an
early attempt of writing a copyright statement. It reads "Printed 1984
by Lars Lewejohann" :-). Assiduity has four levels. While
level one and two were highly inspired by "Donkey
Kong", level three (inspired by "Jungle
Jim") and level four (I can't recall where this one came from) seem
to be completely unconnected to the plot. Anyway, making your own
videogames seems to let you overestimate the skill of others who might
play the game some day. When I rediscovered "Assiduity", I was not even
able to complete level two myself. Type "881 goto 2400" and press
'Enter' before you run this in order to directly start with level three
:-).
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Hollow
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"Hollow"
was my first commercial software product! Meanwhile the salesperson
(see above) has written a German book about the "Spectravideo"
including loads of listings that the reader was supposed to manually
enter into his computer. I was happy to receive 300 DM (~150 Euro) and
"Hollow" was published in that book. I am still wondering if anybody
ever took the effort to type down all lines of source code.
Unfortunately, I lost my copy of that book. The author's name is
"Rainer
Lüers" and the publisher is "Data Becker". I don't remember the
title of that book, but I'm sure there is some "Spectravideo" in
it. If anybody by any chance has a copy of that book, please
contact me!
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Struggle
for Livelihood |
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"Struggle
for Livelihood"
is a 10 level jump&run action game. Well, whatever that means. You
have to guide five astronauts that are stuck on a distant planet
through different rooms and have them collect "fruits". Watch out for
the mean fungivorous sporocloud! |

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Pogo
Stick |
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This
is a "I can't believe it's BASIC" game. The Spectravideo had 32 so
called "sprites" (moveable
graphic objects - the
Spectravideo manual, however, refers to sprites as "a magic genie you
can create and easily control"). Each sprite had a maximum of 16 by 16
pixel in size and one color. The guy on that pogo stick is
composed of 11 individual sprites that move as one. Actually I never
finished
this one completely. Nevertheless, it is playable although there is no
goal...
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